Doki Doki Literature Club has the most terrifying villain in the game


There’s no shortage of horror video games. Back in the PS1 era, restricted vision suited the horror scene, with developers favoring reasons for including thick fog or dark shadows to hide the fact that games couldn’t display more than five steps ahead. you. Even though technology has improved, horror has remained a staple. As with movies, low-budget horror has been fruitful for indie developers, while the hyper-violence and penchant for blood and gore we see in games also provide fertile ground for planting terrors. monstrous of our darkest dreams. However, one of the scariest games we’ve ever seen in the medium comes in the form of the ultra-cute and extra-shiny Doki Doki Literature Club.


The best way to play Doki Doki Literature Club is to go into it without knowing much, so I’ll tweak it slightly here as a brief overview. I’ll get into spoilers after this paragraph, so you can come back to this page after playing Doki Doki and then changing your underwear. The basic plot is about the Doki Doki Literature Club, of which your friend Sayori is a member. She brings you to the club one day, where you meet the other three members; the tomboyish Natsuki, the shy and studious Yuri and the mysterious and confident Monika. Throughout the visual novel’s gameplay, you’ll befriend Natsuki and Yuri (choosing who to spend time with and what to do with that time), while Monika mostly stays to herself.

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Spoilers for Doki Doki Literature Club from now on.

As you probably know, since you ignored the spoiler warning, in the middle of the game Sayori hangs herself and you discover her body. It’s a well-crafted scene – there’s obvious shock value in the moment, but Sayori is given a solemn respect as she skims through the signs you new girl lovers have been ignoring. He stops short of blaming you, but not without sending the message that it’s important to check those who cut themselves. I’m of the opinion that the graphical warning at the start of the game dilutes the overall impact, given that the whole premise is that it appears to be a kawaii book club tale and then turns dark and macabre, but even with that, nothing prepared me for the future.

Seriously now, we’re getting into proper adult spoilers now. You better have played the game than just using me as a simple plot summary.

Once Sayori dies, your game starts to break. It crashes randomly, recharging with gruesome visions and screams, and the characters start to get extreme. Yuri, the sweet-tempered bookworm, borrows your pen and then tells you that she masturbated with it because of her undying love for you. Later, you will be asked (as usual) to choose your companion for the next event, but the game will force you to choose Monika. Yuri, in a fit of rage, kills himself in front of you. The game then crashes again, and when it opens, Yuri is dead in front of you. You have to wait all weekend in the classroom with her, watching the sun rise and set over her corpse as the “jump time” button breaks. When Monday finally rolls around, Monika happily apologizes for the boring weekend you’ve had, and the true horror of the game unfolds.

Doki Doki Literature Club Yuri Death Scene

This is when DDLC rises above campy, shocking horror and into something, as Jenna Ortega might say, elevated. The entire game, from start to finish, was handled by Monika. She broke your game from the inside. She rewrote every character. Somewhere during development, Monika grew in sensitivity and was outraged to discover she was an NPC rather than a love interest, so she tore the game up from the inside. The only way to win is to close the game, access the files and delete Monika manually. Doing this takes you back to the start of the game, where Sayori slowly transforms into Monika, who survived her death at your hands. However, Monika will then take control one last time and delete the whole game for you, telling you “no happiness can be found” in the game, the club, or her own existence. She’s a chilling villain who embraces both the abject terror of existence and the unique experiences that video games can provide.

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